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  • Dinkum Animal Tracks Update: Trains, Breeding, and a New Era of Island Life

  • Asher

    Member
    31st October 2025 at 3:18 am

    The highly anticipated <em data-start=”106″ data-end=”121″>Animal Tracks update for <em data-start=”133″ data-end=”141″>Dinkum has officially landed, bringing one of the most exciting overhauls the game has seen so far. From new mounts and animal breeding to automation tools and rare wildlife, this update is a game-changer for anyone who loves the farming and building life on their Australian-inspired island.

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    The Arrival of the Train System

    Perhaps the biggest highlight is the introduction of the train mount, a long-awaited feature that lets players travel swiftly across the island. To unlock the train, you’ll need to speak with Franklin, the island’s resident inventor, and donate enough shiny discs to receive the crafting recipe.

    Once unlocked, the train can be built for around 320,000 Dinks, a surprisingly reasonable price compared to the airplane, which costs a hefty 5 million. Players can now lay down railway tracks and bridges, provided they hold a Vehicle License Level 2 or higher, and later acquire the new Locomotive License.

    This addition doesn’t just make travel more efficient—it changes how players design and connect their settlements. Building proper train stations, crafting curved tracks, and experimenting with railway bridges will become part of the creative process for anyone expanding their base.

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    Breeding and Raising Animals

    The update also introduces a farm animal breeding system, deepening the game’s farming mechanics. Once you obtain the Animal Breeding License, you can start pairing compatible animals to produce offspring.

    Pregnancy lasts around 10 in-game days, and newborns appear in the same pen as their mothers. Chickens now produce fertilized eggs when roosters are nearby, which can be hatched in a newly added Egg Incubator. To take breeding even further, you can purchase Duff Dust from Irwin’s shop—an item that encourages male animals to seek out mates.

    Players are encouraged to separate animals into different pens to control breeding and ensure egg production remains steady. It’s a simple yet strategic system that adds life to your farm, quite literally.

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    New Creatures and Taming Mechanics

    Several new animals have made their debut, such as the rooster, vom, plunk, barracoot, and even penguins. Each comes with unique traits, habitats, and drops.

    For example:

    Roosters can be found in tropical regions and used for breeding.

    Penguins can’t breed but will deliver Pretty Pebbles when fed cooked fish, which can be ground into random ores.

    Voms and Barracoots can be captured with the new Domestic Crate, which allows players to tame wildlife and even bring rare species back to their farms.

    This crate, purchasable from Irwin for 45,000 Dinks, is one of the most expensive tools yet—but it’s a worthwhile investment for players looking to diversify their ranches.

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    Automation with the AutoPlacer

    A particularly exciting addition for players focused on efficiency is the AutoPlacer, a new device crafted through Franklin after completing the Bconium Quest. The AutoPlacer can automatically handle resources with various machines—barbecues, furnaces, kegs, spinning wheels, and more.

    Place it near your production stations, and it will automatically load and process compatible Dinkum items, making resource management smoother than ever. This feature hints at a future where <em data-start=”3550″ data-end=”3558″>Dinkum’s production lines can be semi-automated, reducing grind and freeing players to focus on creative projects or exploration.

    For players looking to expand their toolsets quickly, many prefer to buy Dinkum items from community marketplaces like U4GM, where you can trade or purchase rare materials to speed up progress. While collecting and crafting remain core parts of the game, this option is useful for players who want to jump straight into building and designing.

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    Update Highlights at a Glance

    New Train Mount – Fast travel with craftable tracks and bridges.

    Animal Breeding System – Raise new generations of livestock with licenses and incubators.

    New Animals – Roosters, penguins, voms, and more.

    Automation Tools – The AutoPlacer brings semi-automated crafting to your base.

    Domestic Crate – Capture and tame wild animals across the island.

    These updates not only expand <em data-start=”4503″ data-end=”4513″>Dinkum’s gameplay depth but also make the island feel more dynamic and alive. Every system—from farming to travel—now feels interconnected, offering new layers of progression and creativity.

    The <em data-start=”4730″ data-end=”4745″>Animal Tracks update represents a turning point for <em data-start=”4784″ data-end=”4792″>Dinkum. With trains, animal breeding, and automation, the game now supports a richer blend of exploration, creativity, and simulation. Whether you’re focused on improving your farm, building an island railway, or experimenting with new Dinkum items, this patch makes the experience more rewarding and flexible.

    For players eager to experiment or get ahead, many continue to buy Dinkum items from U4GM to complement their in-game efforts—helping them unlock the latest features faster while maintaining the joy of discovery.

    This update proves that <em data-start=”5352″ data-end=”5360″>Dinkum continues to grow not just in scale, but in heart.

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